Strategic Issues
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Information Society
Virtuality
Many of the functions of the global, Information Society are rapidly moving to the concept of "Virtuality".
In the Information Economy of the Information Age, an organization will be composed of staff who live and work  anywhere they chose.
Comprehensive and standardized systems, using the Internet Architecture, will be implemented around the country.  Every systems design must include a strategy for global implementation and profit.  Private organizations are providing government services for a fee; conversely, government should be able to sell I.T. services to other governments for a profit.  For example, a later section of this paper will describe a standardized Law Enforcement System.  If this system is developed by government, it should be designed with a strategy for providing the service, for a fee, to other governments.  This could recover development costs, fund bonuses for developers and fund additional development.
Most public and private organizations will not be able to develop Internet systems which will, therefore, require that they buy the use of standardized systems from service providers.
"Friction free" is a key concept in the information economy which means that the functions, staff and costs between the provider and the customer will go away.  This is the so-called "friction" that is being removed from the economy.  There is nothing to impede or add cost between the provider and the customer.  It is critical that top management understand this concept.
Electronic Commerce (EC) will have a profound effect on the way world society functions.   Governmental policies will have reduced impact, while global business to business   collaboration will have greatest impact on global economics.
All services, public and private, must be 24/7/365 in order to survive.
The Internet Architecture will dramatically reduce the time and cost for repeated implementations of standardized systems.
The absolute rate of change in the way world society functions is a direct result of the shift to the Information Age.
The discussion of capacity is rapidly becoming irrelevant, however, for the record, The capacity of hardware, software and communications will continue to grow at an accelerating rate while costs  continue to fall at an accelerating rate.  Planners and developers must design for technology that does not exist and for overall product costs that go down.
The Chief Information Officer cannot think in old models of time and cost.  Accelerating cost of staff notwithstanding, the cost of products and services should be 25% or less than a decade ago.