Vita games needs to be run off ux0, it doesn't matter if it the sonly memory card or the SD2Vita, but run it off the one with a larger capacity storage, for like PS TV you can mount a HDD. This SD2Vita tutorial will help you set one up. StorageMgr is a multi-purpose kernel plugin for the PS Vita (TV) which allows for the use of alternative storage devices such as a USB drive, an SD2Vita, or a psvsd adapter. I'm actually surprised it's not getting more attention. The StorageMgr plugin by CelesteBlue is required to redirect your PS Vita’s main storage location to the SD2Vita adapter. I read online that you have to set it up in a certain way in order for it to be read as ux0, and the official memory card can become external storage. The SD2Vita is a MicroSD adapter that fits into the game card slot, it can be used to greatly increase your storage capacity without having to use an expensive Sony memory card. It's a little buggy when it comes to saves but I'm sure it will get worked out soon. If you want to use your SD2Vita as uma0: (external memory), skip this step 2. In order to not overwrite any other external drives that you have plugged in to the PC, you should remove them before launching Win32DiskImager and ensure that the only card (or external USB device) you have inserted is the one you want to write to, just to be safe. It allows you to use both the the vita memory card and sd2vita at the same time in terms of total GB storage for vita games and apps. Move your ux0:/tai folder to ur0:/tai so that you can use your adapter even if you don’t have the Vita card inserted and it may avoid any path issues while mounting the microSD card. How to use SD2VITA as main storage and use PS VITA 64 gb as external storage. I would use the SD2Vita for Vita games and apps as they are larger and you can take out the MicroSD to copy games and stuff to. As far as USB powered only - I have a WD 500GB in a sabrent 2.5" usb 3.0 enclosure, but it requires an external … The hard-drives so far seemed resistant to such issues - only the incorrect usage reporting. since PSP games are smaller, using the Internal 3G MicroSD adapter for the PSP games makes sense as you can use FTP to copy stuff just fine to it and would not need to be removed very often to copy stuff. I wonder if QCMA or even the official Sony client just doesn't like storage over 64GB. Use Win32DiskImager to write the blank.img file to your SD card. The SD2Vita adapter uses your PS Vita game card slot so if you play a lot of physical Vita game cartridges it may be inconvenient for you. Instead, selecting "Switch to uma0", the micro SD basically becomes an "external" storage. Personally, I think the ability to use a MicroSD card (up to 256 GB) outweighs that fact. Specifically, I wanted to copy all the content of my current memory card to the sd2vita and use the official memory card as external storage for Adrenaline and roms. So let's clarify some points: Using the Switch sd2vita homebrew: Selecting "Switch to ux0", the micro SD replaces the Sony memory card (if this one is not inserted). Question. Second code is about right for what you want to do, except that grw0 mountpoint is the official gamecard user writable partition (not all games have this active), I wouldn't have this active. You can use the 64GB for emulation/ PSP game etc. are you using sd2vita right? im not to tech savy as the title saids i would like to use SD2VITA 256 gb as main storage but the problem comes with figuring out how to use the 64 ps memory as the external for retroarch or possibly more vita games/idk mp4s. Though this takes some setting up, this is the preferred way of storage. If the Sony memory card is inserted, the plugin doesn't affect anything. i would advise to instead use an external HDD, since it's much faster than an sd card, bigger than an sd card and have longer lifespan (in terms of R/W cycles) than an sd card.
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