The warping ship will come to a stop somewhere within a radius of 3000m around the exit point, and as such may potentially fall short of docking perimeters, even when warping directly (0m) to a station to dock at, as the warp exit point will … As for making the auto-pilot warp to zero, rather than 10, the question would be “What would the effect of making the game even more AFK-able be? It is warp sometimes to zero. If AP were able to warp to zero it wouldn't reduce the amount of high sec ganking at all because those who did rely on ganks of AP will simply start ganking on the receiving side of the gate before the target hits warp. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. Mirrors and enables advanced search options to browse the EVE-Online forums. The exit point will be set to the distance to the warp target given with the warp command, unless it is affected by Warp Disruption Fields. I've been operating under the impression ever since that you can actually warp at zero cap, but I can't claim I made sure to specifically click at the fraction of a second I was at true zero. When you warp to zero on an object in space, your Warp Exit Point will be the nearest point on the Zero Point Envelope to your Warp Entry Point. I actually suggested a skill, maybe 4-5 months ago, which would speed up auto-pilot travel by letting the autopilot warp in closer than 15 km, but not warp to zero. Destroying Patient Zero (and wave 3 if it has been triggered) completes the mission. It would be a huge buff to people like me (Hell I would love every one of my targets to align slower). Our vision. Warp Yourself To The FC will tell the fleet to click the "Warp To Zero" button themselves (or sometimes say "Warp to your optimals" meaning right-click on the destination and select "Warp to -> Within x KM where "x" is the optimum distance for your role) instead of aligning and being warped by a Commander. I can't state for sure whether one truly can't warp at a literal zero cap, but on a practical level, neuts are useless as an anti-warp methodology. Maybe we could also have a 'run mission' button in the agent window, that allows your toon to complete a mission whilst AFK. The fact is that people afk are bad for the game. Most of the forums posts I've seen regarding safe jumping typically reference "Warp to zero, then spam jump", which seems obsolete now with the "Jump" option (mentioned posts from 2012-ish). Open the "People & Places" window and go to the "Places" tab. All of my future posts, guides and articles will be posted at Grimmash on Gaming, at www.grimmash.com. - Download EVE Isk per Hour! As compromise have the ship align when coming off a gate for 4-5 seconds before initiating warp. It is a complete waste of time. If you wish to bookmark your current location there are two methods: 1. If you wish to bookmark the location o… The warp speed change and this one are intended to be a crowd pleaser. Warp to Zero is not really “warp to zero”. Be lazy and afk, but have risk and a longer travel time when you pilot AFK, or be at the keyboard piloting and have a shorter, safer trip. Incidentally, many forum posts also advise for cloaky ships to "Warp to X" (where X is greater than 0) to avoid the 2km de-cloak and to slowboat--undetected--till 2500m where I can initiate Jump … During that process, an indicator will show how close to the warp vector the ship is. Blitz: Destroy Patient Zero without triggering wave 2 … The whole proposal is terrible. Moving Day. There was no warp to 0 in those days and the manual.It just takes a bunch of warp-from-x-to-y bookmarks. 3) Introduce a new lvl 2 skill called Warp Calibration. In addition, the microwarp drive consumes a large amount of capacitor when it is in use. Unless otherwise specified in their traits, ships have a base warp core strength of 0. Faster way is to use the "Save location..." hotkey. Mouse Macro. Save hours of time zipping through the stargates! How does this work? Maybe they could just remove the warp to 0 if it bothers people so much? It also has a penalty to signature radius meaning that you will be easier to target and missiles will cause more damage (if you signature radius was … One function is autopilot. Gankers are the laziest people in the game, by far. Since hauling profits are generally much better when carrying high value goods, people tend to eschew this rule in favor of isk/hr. But that autopilot has a critical flaw: It is quite inefficient and will cause long travel times. Find something in Eve Online that you want to price check like a contract, cargo scan result, etc. LOL. Warp travel consists of three stages: 1. Warp to Zero is not really “warp to zero”. So while I would love to catch everything, it is a nerf to people getting away which is a severe nerf to people whom are not AFK and trying to avoid being caught. If a ships warp drive is disabled because of such modules or a warp disruption field, it is "scrambled", or "pointed". Watch out for continuous AoE damage while in the pocket . Due to Concord’s intervention, it just doesn’t work. Apparently after over a decade of looking at their game, CCP has decided to tweak a few of the more obvious boring obstructions to actually playing the game. Warp to 0 Auto-Pilot - EVE General Discussion - EVE Online Forums. I am not you. Start eve and test stand, press lock eve button, click start autopilot button in test stand. Eve takes place in the distant future. The action align to gate, wait 4-5 seconds, then the ship initiates warp (which may include more time if their align speed is greater than 4-5 seconds). It is warp sometimes to zero. You forget all the history behind why autopilot not warping to 0 was implemented in the first place. This change would still make it very dangerous, but it least it wouldn’t take 7 years to get to your location. Immediately align to a warp-out and hit the MWD. Thursday, May 29, 2014. All capital ships, Jump Freighters, and Black Ops Battleships have built-in jump drives. “ilegal” He distinctly says that it was the slowboating to mission gates that he hated, not the warping. Commentary on Eve Online, MMORPGs, and gaming in general. 3x Battleship (Infected Battleship) 3x Cruiser (Infected Cruiser) 2x Frigate (Infected Frigate) Spawn 1 Triggered by attacking Patient Zero. Warp to zero will make his life miserable. They need that 15km to get all their ducks in a row. Nope, that's the incentive to manually pilot instead of auto. I mean sure I would love to catch more travel ceptors and yachts in gate camps but seems like a ton of dev work just to appease lazy afkers. Warp to Zero is not really “warp to zero”. Is it really necessary to have an Autopilot that the recommendation is not to use it ? Evepraisal is a tool for quickly getting bulk estimates of items from Eve Online. *Yes, I know that a company would and should make money. It’s hilarious how people say that making it “dangerous” to travel makes it more realistic. Now the Autopilot will Warp to 10km instead of 15km. How does this work? Autopilot with a jump to 0 is lazy. One of the original design intents was “we want lots of players hunting other players. This requires calculating acceleration and deceleration time first, followed by cruise time. The warp to 0 was because people just put bookmarks on the gate to warp to the bookmark instead. Remember, you actually exit warp in a random direction 2,500m away from your actual Warp Exit Point. For the average gamer today this is too much effort. Not much is changing for now, besides the visual layout of the blog. You can cross distances way quicker if you're willing to sit in the chair and warp to 0. Solutions adopted by the community: Remote Play by cellphone. Select "Add Location" at the bottom and you will bookmark the location you are presently at in space. See how many petition to keep it. The obvious truth is CCP Games (South Korean video game publisher Pearl Abyss) wants us glued to our keyboards. Or that it is possible to design active PvP that is more interesting for both parties. Many ships can be made to warp in < 2 seconds so with autopilot to 0 they would be pretty much invncible anywhere outside of null while AFK traveling. anyone carrying anything worthwhile surely wouldnt be afk anyway. When warping, the warps exit point is determined at the time of the warp command. As someone who travels several jumps regularly, I still say no. Manual - warp to zero, 4 second align, warps, jumps on landing Autopilot (current) - warp to 15 off, 4 second align, warps, slow boats for almost 2 minutes, warps Autopilot (5 sec align to…) - Align to X gate, 5 second slow boat, warp to zero (finish align if … Tip: Destruction of Patient ends the AoE damage, enabling e.g. I seriously don't see why not but as the majority of community will say, no =p, It is strange actualy, why people would not want something to make thier lifes easier. Enemy ships at roughly 40km from warp-in. A microwarp drive (or MWD) is a module that provides a very large speed boost to a ship, in return for a heavy drain on the capacity of its capacitor. Don't make me laugh with these ubertactics. https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821. There once was a time when there was no warp-to-0. There used to be one I used all the time. What is this? This versatile EVE MINING BOT includes a free automated Warp-to-Zero Hauler to transport all your mined ore to a refining station or to sell in Jita. At the moment, CCP takes the stance that players who aren’t paying attention are making a choice, one that has consequences, and it’s not up to CCP to make the consequences of player choices turn out nice. Warp variance. If you can’t lock a target in 5 seconds you have no business attempting a gate camp. Deceleration It is possible to work out how long it should take for a ship to complete warp (once it enters warp) based on formulae released by CCP. Do not use Autopilot. Jump Drives are an alternative means of interstellar travel. One of the top game designers of all time once said something like “a good game is a series of interesting choices”. Unfortunately, the choice is usually between doing something repetitive, time consuming and boring, or taking a less tiresome alternative with a risk of substantial loss. Ships do not drop out of warp at 0 m/s. It is warp sometimes to zero. However, auto-pilot may actually become something worth doing in your blank clone with shuttle/corvette. Ships with built-in jump drives can use their drives to instantly travel to a friendly Cynosural Field or Pharolux Cyno Beacon in another star system, within a limited range and expending Isotopes as fuel. In its current form, the slowboat portion provide zero benefit to user experience. Warp-In Auto-aggro on initial group and spawns. Most capsuleers bought their bookmarks from the few that did the work. “ilegal” Warp Bot. Honestly the warp to zero on autopilot shouldn’t be an issue. Maximze your Industry Potential! Best thing ever but stopped working with the new interface. Lets see, every interceptor, T3, covert ops, and on and on would be so much easier to catch. So pretty much you want to buff AFK play while simultaneously nerfing people whom are actually piloting. He doesn't even recover the loot, because he's that much of a coward. It's basically the same, as you had to manually warp to the BM, only you warp to the gate this time around. I would have agreed to an autopilot buff to 10km or 5km from the gate up till Crucible, but with the massive reduction in the hassle of "manual" travel I don't really think its needed anymore. High-Sec Pro-Haulers already avoid using “warp to zero”, they use safe spots of Stargates and Stations to increase safety and decrease travel time. High-Sec Pro-Haulers already avoid using “warp to zero”, they use safe spots of Stargates and Stations to increase safety and decrease travel time. Imagine the adavntage for older players…. Nothing would get anywhere. Players were just as lazy as they are now. The best idea I ever saw for fixing warp to Zero back when bookmarks were becoming a problem was this: 1) Remove warp to zero and reintroduce warp to 15km 2) Make it impossible to create a bookmark within 115km of a gate or station. Jumping was changed yet autopilot was left as it was. Instead, they drop out of warp at s m/s, after which normal sub-warp calculations take over. I am very happy with this situation. Save hours of time zipping through the stargates! The “good ol’ days” really aren’t quite the way you like to remember them. Adjust your strategy if your warp-in is on the far side of the fleet. Auto-pilot, mining, travel speeds, boring missions you can AFK… all these were designed as traps to lull players into inattention so that other players would have an opportunity to ambush them. But if players are paying attention to their surroundings, they will just run away or avoid the fight or good heavens, actually fight back! So the trade off is all the gate BM's were removed for warp to 0. Gankers don’t “gate-camp” in the conventional sense. More people doing it = more chances to gank. EVE Online Warp-To-0 Autopilot Bot When playing EVE Online, you might spend significant time traveling between solar systems. So the trade off is all the gate BM's were removed for warp to 0. salvaging with an alt in a fragile ship or deploying drones to destroy frigate NPCs. Most players want warp to zero on a gate, few want it gone. 5x Battleship (2x Spearhead Alvus/3x Domination Alvus) I have my own thoughts. Warp to Zero is moving to a new home! It’s only “realistic” when it coincides with making money. ... Eve Pilot has menu->tools->test stand to test some functions. So, with this whole warp and jump feature I was jsut wondering why CCP didnt imoplament the same whilst on autopilot. Cruising 3. High-Sec Pro-Haulers already avoid using “warp to zero”, they use safe spots of Stargates and Stations to increase safety and decrease travel time. CCP employees should never proclaim a feature to be awesome. Enemy ships at roughly 40km from warp-in. How is this a nerf to people who are actually piloting? I am me. Good or bad?”. Acceleration 2. Once the bar is filled, or after 3 minutes have passed without any other external Warp Disruption, the ship will warp to the selected destination. At the moment autopilot is practically useless because it’s incredible dangerous AND typically slow as hell. 3x Battleship (Infected Battleship) 3x Cruiser (Infected Cruiser) 2x Frigate (Infected Frigate) Spawn 1 Triggered by attacking Patient Zero. “ilegal” Warp Bot. 5x Battleship (2x Spearhead Alvus/3x Domination Alvus) A gate camp is of minimal risk to an attentive pilot, because you don’t warp gate to gate if you are piloting attentively. No. THIS IS NOT A MODIFICATION TO ALIGN TIMES. So… we want to put in lots of game mechanics that cause players attention to wander, and to leave them exposed to attacks from other players.”. Powered by Discourse, best viewed with JavaScript enabled. These forums have been archived and are now read-only. Warp Scramblers and Warp Disruptors aim to disrupt the warp drive of a locked target to try and prevent it from warping away. … align to gate, Not align speed. Or the goal is for everyone not to get up from their seats after starting a 15-jump trip. The alternative guide to the EVE-Online forums. 2. I am moving from the Blogger platform to a hosted Wordpress.org platform. Rapidly transport your goods or pick-up the items you bought over many stargate jumps, including return and even round trips! is nearly dead, warp-to-zero AP would finally kill the parasite off. Cyno's lit, bridge is up, but one pilot won't be jumping home. No thanks. No thank you. Warp-In Auto-aggro on initial group and spawns. NOTE: Spatial awareness is required to pull this off. EVE has moved on and no one wants to go back to copying hundreds of bookmarks before ever roam. Calculating the time taken to warp is done by calculating the time spent in each of these phases and adding them together. Nope, that's the incentive to manually pilot instead of auto. Remove it for characters older than 30 days. All in the name of making lazy autopiloters even lazier. Don’t you think that we would have the ability to set an AP that would warp to Zero? It's basically the same, as you had to manually warp to the BM, only you warp to the gate this time around. This was a horrible time where people were forced to warp within 15 kilometers of a gate and fly within 2.5km of the gate before jumping and to start the process anew. Press CTRL + A, CTRL + C, then click on the lovely box to the left or above this and press CTRL + V.Submit and you should see a price breakdown of all the items. Dear readers, It is with some excitement that I have a big announcement. Rapidly transport your goods or pick-up the items you bought over many stargate jumps, including return and even round trips! A future where we can warp a in outer space. Yes, you won’t have the current time to lock the target , scan it, do some math on if the gank is worth it, take a bio break, and come back while is putters to an out gate. This versatile EVE MINING BOT includes a free automated Warp-to-Zero Hauler to transport all your mined ore to a refining station or to sell in Jita. Allow warp to 0 for characters less than 30 days old. Warping to and jumping automatically is a convenience. … (Avoiding death is part of PVP after all). The new forums are live and can be found at https://forums.eveonline.com/. Press CTRL + A, CTRL + C, then click on the lovely box to the left or above this and press CTRL + V.Submit and you should see a price breakdown of all the items. You can cross distances way quicker if you're willing to sit in the chair and warp to 0. Watch out for continuous AoE damage while in the pocket . EVE has some design problems that stem from the environment that the people who created it came from. Warp to Zero is moving to a new home! The default is CTRL+B. All of my future posts, guides and articles will be posted at Grimmash on Gaming, at www.grimmash.com. CODE. A 4-5sec align to gate before initiating warp gives even those ships plenty of time to be locked and scrammed. You thought that the blackout or cyno changes people complained. This activity is so common that there is even an in-game autopilot to automate this process. Or it would be to teach beginners some kind of lesson. Especially for beginner players having their time wasted in the first few hours of … Import CCP's SDE - EVE SDE Database Builder, Bounties for all! Warp to Zero - Autopilot - Real Need or Fallacy? Get out and make sure the door hits you pretty hard on the arse as you're leaving, TIA. “ilegal” If you see a Warp Disruption Probe or a HIC on scan, it's a safe bet there is a bubble on the gate at zero and you will come out of warp upto 20km from the gate (usually closer to 10km). ), CCP’s designers decided to go the route of “EVE will be a series of choices between boring slow repetitive actions, or more convenient actions that put you at risk of direct loss.”. Align towards the enemy fleet with your MWD off and wait for something to pop. There are two main ways of creating bookmarks. The golden rule of eve applies to hauling as well. I honestly don’t care either way, but call a spade a spade . Where v subwarp is the maximum subwarp velocity of the ship; this varies greatly depending on the ship hull and pilot skills. What is the purpose of the Autopilot not warping to zero ? Wait till people can’t fly their beloved ships anywhere and watch the unsubs. Our vision for the Warp To Zero forums is to allow an open discussion of topics not suitable in form or content for either EVE News24, the EVE-O forums or any other similar offering. It also has a penalty to signature radius meaning that you will be easier to target and missiles will cause more damage (if you signature radius was … CCP is just listening to the customer base. What is this? Mouse Macro. These forums will serve as an approachable addition to the EVE Online forums ecosystem, especially in the wake of this year’s Kugutsumen demise. There's a fine line between something that is a convenience and being flat out lazy. Well done on reading the entire post. As soon as a wreck appears in the enemy fleet, warp to it at zero and launch your bubble. When you auto pilot the ship will preform an “Align to X” and start slow boating at the target gate for 4-5 seconds. It apparently didn’t occur to the original designers, or any designer since, that these types of PvP interaction are bad for the game in the long run. Here's the rough process I use for traveling through null sec: It will then try to initiate warp to zero. Would it be be to force those who chose a Hauler Career to get tied to the chair clicking the warp button over and over and over again. In fact it’s less than beneficial, it’s detrimental to user experience. Eve Online - Autopilot - warp to 0 Km 01/12/2014 - Eve Online - 15 Replies A selection of utilities to travel more peacefully in EVE Online some can be improved and I hope that experienced programmers and fans to improve the basis for these hacks Obviously if you can improve .... do not hesitate to post it again! In addition, the microwarp drive consumes a large amount of capacitor when it is in use. For the average gamer back then it was too much effort as well. Evepraisal is a tool for quickly getting bulk estimates of items from Eve Online. A microwarp drive (or MWD) is a module that provides a very large speed boost to a ship, in return for a heavy drain on the capacity of its capacitor. So, you want to rebalance half the ships in EVE to align slower so that you can make people more lazy? We jumped to gate (at 10km then passed the gate in the same direction, dropped a can , bookmarked it and continued happily fixing the game manually. Mkikaden_Tiragen (Mkikaden Tiragen) June 11, 2020, 7:16pm #7. There is a complication with deceleration calculations. The extra “align” time would bring null and lowsec to a stand still. Low sec generally has the loser with his first new battleship, hanging over 100km off of a gate, waiting to snipe at anything that goes by that doesn't look like it could shoot back at him. So, the compromise, which also removes the need for thousands of bookmarks in everyone’s list is that active people can warp to 0 (but with some randomness when landing added later) and AFK autopiloters take more risk for their comfort. Eve Online - Autopilot - warp to 0 Km 01/12/2014 - Eve Online - 15 Replies A selection of utilities to travel more peacefully in EVE Online some can be improved and I hope that experienced programmers and fans to improve the basis for these hacks Obviously if you can improve .... do not hesitate to post it again! The only thing that warp to 0 would affect is afk haulers, and people who gatecamp in high sec looking for tasty freighters/haulers to gank when they are afk. No modification to any ships. In any case, the choice is yours. But hey i guess thats thier choice. Is there any good reason to keep auto pilot warp to 10km off the gate and slow boat each time? A ships warp drive is successfully scrambled when the combined Warp Disruption Strength of all active warp scrambler or warp disruptor modules used against the ship surpass its warp core strength. Find something in Eve Online that you want to price check like a contract, cargo scan result, etc. We need more players not more obstructions for new players to enjoy their journey in space. Likely put up by someone whom lost a hauler to a suicide gank while AFK on auto pilot. (There is some debate about the actual statement made. Warp To 0-Zero - Script. This calculation does not include the time s… Seems fair to me. Solutions adopted by the community: Remote Play by cellphone.
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